War is an action section detailing Artyom's near-solitary journey to Polis through the Nazi and Communist frontlines. In this section, Khan reveals much more of the mythology and the supernatural phenomena of the metro universe, including his insight and beliefs as to what the ghosts or anomalies truly are. ![]() This relatively lengthy section also includes the first time Artyom travels to the surface, since its nuclear annihilation.Ĭhapter 3 outlines the time Artyom spends with the wandering mystic, Khan. "Let the Journey Begin" details the beginning portion of the game with Artyom leaving Exhibition for the first time.Ĭhapter 2 details the time Artyom spends with his first accomplice, Bourbon. This opening section also serves as a brief tutorial for the player. Prologue begins the game with an action sequence, describing the events between the later levels "Separation" and "Tower" as well as setting up the introduction as to who Artyom, Hunter, and the dark ones are, what Exhibition's peril is. Below is a list of links to the corresponding article-pages. The main menu organizes the levels of the game into seven chapters. As soon as you see them, open fire to take them out with ease.Artyom's journey as detailed in the original Metro 2033 videogame. Walk across the upstairs catwalk and keep an eye on the pipe in front of you three enemies will come from there. Upstairs in the room with the couch on the control panel you will find a note. In this structure, on the bottom floor to the left, is a couch. In this area there is a structure to your right from where you entered. So just listen for the dramatic music to slow down to know when you’ve cleared an area of enemies. When it’s fast and frantic, you know enemies are alerted to your presence and are actively looking for you. A really helpful key is the music in the game. In the next room, deal with the enemies there are around five to seven of them. Again, stealth is extremely useful so keep quiet when the two guards come in to check on you and quietly take them out from behind with throwing knives. Once you get out of the cart, head left into a small alcove and check for some much-needed supplies. Don’t waste ammo on the dark one, you can’t hurt it, so just keep following it to trigger a cutscene. Don’t worry about getting lost, there is only one way to progress. When you get your first glimpse of a dark one, head left at the fork. If you want to conserve ammo, keep the enemies at a distance and let Anna take out most of the watchmen. ![]() This will be your first real enemy encounter. Get the gas mask and head up the ladder with Anna. Burn the spider webs with the lighter for a note and some loot. When you are in the tunnels, head past the ladder and head left at the end. ![]() The very first note is on a chair to right of the elevator after the meeting. After you meet Anna, follow her to reach your next goal. Just try a few out get a feel for them and continue with the objective. Don’t focus too much on your loadout because the weapons you choose won’t stay with you for long. Along the way, you will reach the Armory. When you can move around again, follow the path to meet with Miller. The very first fight is scripted, so don’t worry about the outcome.
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